AI Insights · Timothy · April 2022
Top 5 Historical Games in Europe Q1 2022 Performance
Discover the performance of the top 5 historical games in Europe during Q1 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the top historical games in Europe showed a variety of trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a detailed look into the performance of these popular titles.
Rise of Kingdoms saw a significant fluctuation in weekly revenue, peaking at approximately $2M in the week of January 24. Weekly downloads experienced a sharp decline from a high of around 521K in late January to just over 91K by the end of March. The number of weekly active users also followed a downward trend, starting from about 2.5M at the end of January and dropping to 1.7M by the end of March.
Royal Match maintained a relatively stable weekly revenue, averaging around $1.4M throughout the quarter. The game experienced a steady decrease in weekly downloads, starting from around 416K in early January and falling to approximately 200K by late March. Weekly active users remained fairly consistent, hovering around 2.5M throughout the period.
Guns of Glory: Lost Island exhibited a stable revenue trend, with weekly earnings averaging around $800K. Downloads fluctuated but generally remained around the 40K mark, peaking at nearly 47K in the last week of March. Active users showed a slight decline over the quarter, starting at approximately 165K and ending at around 155K.
June’s Journey: Hidden Objects experienced varied weekly revenue, with a notable peak at approximately $967K in late January. Weekly downloads showed a downward trend, starting from about 85K in early January and dropping to around 49K by the end of March. The number of active users remained fairly stable, averaging around 1.3M throughout the quarter.
Rise of Castles: Fire and War saw weekly revenue hover around $700K, with a peak of approximately $813K in early February. Weekly downloads were relatively low, averaging around 50K, with a noticeable dip to around 30K in late March. Active users showed a slight decline from around 460K at the start of January to approximately 380K by the end of March.
For more insights into the performance of mobile games, visit Sensor Tower.